using System;
using UnityEngine;

[Serializable]
public class matches_0020played : MonoBehaviour
{
	public int matches;

	public string prefix;

	public matches_0020played()
	{
		prefix = "Matches Played: ";
	}

	public void Start()
	{
		matches = PlayerPrefs.GetInt("Matches Played");
		GetComponent<GUIText>().text = prefix + matches;
	}

	public void Main()
	{
	}
}
